What is a “warface”? After playing Warface: Breakout for a few hours I’m still unsure what the term “warface” means. It doesn’t strike me as a nuanced or philosophical piece of lore, so more or less, the term announces that this game is about blasting things with various weapons. Shoot first, never ask questions later—Warface: Breakout lives up to that sentiment. Unlike Warface, its free-to-play, PVE-focused counterpart, Warface: Breakout has its sights set on delivering a strong competitive multiplayer experience.
The Limited Details
Jumping into Warface: Breakout, players meet a familiar gameplay loop. They start with a pistol, a knife (used to sprint faster), and a little bit of currency for potentially purchasing lower-tier items. One of the two 5-man teams (The Attackers) is tasked with arming a bomb at one of the two objective points. The goal of the opposition (The Defenders) is to prevent the arming of the bomb and eliminate all Attackers. The round ends when all of one team is eliminated, the bomb detonates, or the bomb is disarmed. As players earn kills, headshots, win rounds, etc. they collect currency that can purchase better equipment. Readers are forgiven in thinking I’m describing Counter-Strike. Warface: Breakout sticks closely to the mold and rightfully so. Counter-Strike is a mainstay in the competitive PC gaming space and is more than worthy of imitation.
There are only two modes currently available in Warface: Breakout. Casual and hardcore. Casual supports the player by turning off friendly-fire and starting the player with body armor. Essentially, casual mode is designed for beginners who are still learning the ropes and want more leeway in survival. In contrast, hardcore mode turns on friendly fire. Furthermore, body armor can only be obtained by purchasing it from the shop with earned currency.
While the game has plenty of loot boxes to open with shiny items, all of the earnable and purchasable content doesn’t give advantage to the players. Everyone is on the same playing field regardless of how rad their in-game switchblade looks.
Warface: Breakout’s presentation does little to hinder the game, but it doesn’t do much to help the game either. The art style can be summarized as military shooter. This style lacks a lot of character that modern, like-minded games such as Valorant possess. You play as a military soldier among military soldiers fighting military soldiers. Though drab, the graphical presentation works and maintains a nice consistent frame rate that is desperately needed to support the tactical combat.
The sound design is salvageable as well, and it serves its purpose in helping the player locate the enemy. But despite the sound design being passable at best, players will find it not as informative as the likes of Rainbow: Six Siege or Hunt: Showdown.
Overall, the presentation only reaches as far as it needs to anchor the gameplay. Every area of the presentation isn’t bad, but it isn’t unique or great either.
I did find Warface: Breakout to be fun at several points. Perhaps Warface: Breakout’s greatest credit is that it brings the addictive, team-shooter formula of Counter-Strike to the console platform. This gameplay formula, though borrowed, still had me wanting to re-que after each game.
Warface: Breakout becomes a lot more fun if you have a good team surrounding you. This helps tactical gameplay in utilizing callouts, but it also helps to fill the void of personality this game sorely lacks. Elimination turns into a treat as you root on your friends to secure the win and laugh at their inventabile wrong move or bad aim.
Solo queuing is not awful, but it never reaches the fun of a dedicated team. Warface: Breakout could really use a “ping system” found in some modern shooters. Queuing into an entire team of microphones doesn’t happen often. Because of this lack of communication, the game commonly devolves from a tactical offering to a reliance on the quickest trigger and the boldest maneuver. This is not the game’s fault, but Warface: Breakout needs improved communication for persons who shy away from voice chat.
The gunplay works well enough, and I would place the feel somewhere between Call Of Duty and Rainbow: Six Siege. It has a decent weight and scoping is predictable. Players do not feel incredibly mobile, which is great to emphasize positioning as a key to winning firefights.
There are plenty of guns to use, all with different playstyles. Sniper rifles naturally gravitate to top gun choice of players that excel at lining up headshots. The majority of players seem to land on a SMG or assault rifle, and for good reason as they are the most flexible.
I had times where I had a great feeling about my aim but seemed to be missing players. Of course, this could be my WiFi, but I have had plenty of games that feel tighter on the exact same internet connection. Warface: Breakout demands precision, and gameplay felt particularly bad when I was certain of a headshot but the game was certain I had missed.
Players can expect Warface: Breakout to satisfy their itch for a tactical team-shooter on console. But players should also temper expectations of the game being anymore than this. It works, but never at any point did I feel Warface: Breakout added new elements to the evergreen formula of Counter-Strike. If anyone wants a new tactical shooter, Warface: Breakout may be worth a purchase—especially since the price justifies the current content with more promised content is on the way.
Note: We received a review code from MY.GAMES